4/29/2023 0 Comments Frostpunk tv tropes![]() ![]() The ultimate answer, though, is Acceptable Breaks from Reality. As for how they survive the much more freezing cold snaps in the game, it is possible that some of them find shelter in caves or near springs. As for larger animals, Reindeer, Polar Bears, Walruses, Muskoxen, and a variety of seals all survive real life arctic, which averages -35 degrees Celsius in the Winter.Consider that hot springs with edible lichens can be found in discoveries, one of them being an event involving a hideout of refugees who ran away from Winterhome before its downfall, and fishes numerous enough to create sustainable food sources, the hunters are also gathering them in addition to hunting.What exactly are those hunters hunting? What kind of animal could possibly still exist in sufficient numbers to feed a city when it's -70 degrees Celsius outside? And large enough to be detected from a zeppelin, no less!.Comes The Last Autumn' DLC, there is an option to do that.Alternatively, the Captain might think it's simply best to show that even in the worst circumstances, they will still not let you out for betraying the values of the city. It might be because there's really only one place for them to work, with the regular, law-abiding citizens who they can continue to influence and spread their dangerous ideologies to.When resources are scarce, why are prisoners locked up instead of being put to work?.Actually, I checked it and you do get increased heat levels as you upgrade the building.Steel furnace's toxic fumes and radiating heat (larger heat in the center without spreading it to wider area,) instead of ventilation (like a boiler and heater), being more inefficient in the long run?.A minor one, but why don't the steelworks buildings provide a hefty amount of heat for itself when it clearly looks like it has a huge furnace to create steel?.It could simply have been that places in the North were the most optimal locations based on those needs. Also, the game says the generators were strategically built in places with heavy coal deposits, and built away from cities in order to protect them from rioters and looters during the fall of civilization.As such, there is a higher chance of finding food and resources in the North than there is in the South If I recall correctly, a loading screen states that they went North because the animals and plants in the North are already capable of surviving in extreme cold, while those in the South are not.How would 1886 Mediterranean countries deal with a seemingly endless snowstorm? Modern Florida shuts down for 2 inches of snow. Another loading screen message says that the south was unprepared for the snow.Information provided during loading screens and expeditions reveaals that the generators were placed in the Arctic 1) because of massive untapped coal reserves (in addition to lumber and steel), 2) to separate them sufficiently from the overcrowded southern regions so the populations could actually be sustainable, and c) because the entire planet was going to reach sub-arctic temperatures anyway, there was no real reason not to.Or if you go on an expedition to an observatory, it may be that the entire world has become frozen due to dimming sun. According to an older lore around the time of First 10 Days, people did went to south but it soon became Savage South as the storms that would engulf the Northern Hemisphere began to wreck the new civilization there.So why the heck has everyone decided to head north? Wouldn't going to the equator make more sense? Even if it is still cold there, it's surely more hospitable than going north during what appears to be a new ice age. Okay, so the world has become so cold that civilization has collapsed.
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